After DBC4 Territory Wars
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ruznumba
Azaxle
Nimorrax
7 posters
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After DBC4 Territory Wars
An idea that I have after DBC4 ends is that we can continue on with our territory wars since we seem to like that idea and doing it.
I'll start off with Public Territory Wars.
We get two to three other guilds, create insignias and colors then claim a few territories.
I'll keep it simple since I'm not in the mood to get into alot of details
We have 8 areas 2 guilds
Guild 1 takes areas one and two
Guild 2 takes areas seven and eight
Top vs. Bottom
Guild 1 can go downward to claim Territory 3 and 4 while Guild 2 can take 6 and 5. That's when they begin fighting eachother for total domination and we all know what happens after that.
Now the problem with public however is that they will bitch and whine.
Guild 1 dominates territory 5 but Guild 2 gets pissed and says fuck you, we're keeping it anyways. So we kick them out and have to go through the trouble of finding a new Guild and start all over again thus pissing the other guilds with us off because we got so far into it... or not so far.
Then we try again and end up with too many complaints and end up quitting and saying fuck it, we need a new idea.
Now for Private Territory Wars
We take a few people from the Forbidden and they make their own guild and take a few others as well then we begin fighting, no one will get pissed because they'll technically be on both sides because an alt will lead the other guild
Guild 1 takes areas 1 and 2, Guild 2 takes areas 8 and 7.
They take the last few areas and begin to fight
Guild 1 loses and gives up territory 4.
But Guild 1 counterattacks and pushes them back retaking territory 4 and pushes to territory 5
Guild 2 has territory 5 too heavily defended and Guild 1 is forced to fall back.
There are not very many problems with this because people will agree with eachother since we all know eachother and will agree with eachother. When a Guild finally has all the areas, it's not over. Guild 2 has control of the motherland, Guild 1 attacks from the inside taking over territories 2, 4, 7 and 8. Guild 2 is in a state of panic and pulls themself together and fights back. It's a neverending territory war, when it begins to get boring we can move onto other ideas.
Tell me what you think and I can arrange something.
I'll start off with Public Territory Wars.
We get two to three other guilds, create insignias and colors then claim a few territories.
I'll keep it simple since I'm not in the mood to get into alot of details
We have 8 areas 2 guilds
Guild 1 takes areas one and two
Guild 2 takes areas seven and eight
Top vs. Bottom
Guild 1 can go downward to claim Territory 3 and 4 while Guild 2 can take 6 and 5. That's when they begin fighting eachother for total domination and we all know what happens after that.
Now the problem with public however is that they will bitch and whine.
Guild 1 dominates territory 5 but Guild 2 gets pissed and says fuck you, we're keeping it anyways. So we kick them out and have to go through the trouble of finding a new Guild and start all over again thus pissing the other guilds with us off because we got so far into it... or not so far.
Then we try again and end up with too many complaints and end up quitting and saying fuck it, we need a new idea.
Now for Private Territory Wars
We take a few people from the Forbidden and they make their own guild and take a few others as well then we begin fighting, no one will get pissed because they'll technically be on both sides because an alt will lead the other guild
Guild 1 takes areas 1 and 2, Guild 2 takes areas 8 and 7.
They take the last few areas and begin to fight
Guild 1 loses and gives up territory 4.
But Guild 1 counterattacks and pushes them back retaking territory 4 and pushes to territory 5
Guild 2 has territory 5 too heavily defended and Guild 1 is forced to fall back.
There are not very many problems with this because people will agree with eachother since we all know eachother and will agree with eachother. When a Guild finally has all the areas, it's not over. Guild 2 has control of the motherland, Guild 1 attacks from the inside taking over territories 2, 4, 7 and 8. Guild 2 is in a state of panic and pulls themself together and fights back. It's a neverending territory war, when it begins to get boring we can move onto other ideas.
Tell me what you think and I can arrange something.
Nimorrax- Posts : 137
Join date : 2009-10-21
Age : 36
Location : I left
Re: After DBC4 Territory Wars
Very awesome. You're right about public, it would be too retarded to get it over with. But private sounds too boring if we all originate from one guild. We should start off as you said with private, but the other guild (Guild two to be simplified) will start to recruit new people from outside of the original guild. That way we have new people and not everyone knows whats going to happen anyways. And if they get rowdy, well, the guildmaster will have the final say, and he IS from the original guild.
Azaxle- Admin
- Posts : 78
Join date : 2009-10-21
Age : 30
Location : Illinois
Re: After DBC4 Territory Wars
<---------agrees with Az
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ruznumba- Posts : 35
Join date : 2009-10-21
Location : None-ya, business
After DBC4 Territory Wars
Thats awsome and yes you should have it.. Then porbably every one would join!
This is Taladran
This is Taladran
noobthingy- Posts : 1
Join date : 2009-11-15
Re: After DBC4 Territory Wars
I concur. ^________^
Alvive- Posts : 3
Join date : 2009-11-14
Location : A mythical fairyland... California...
Re: After DBC4 Territory Wars
indubitably
Aknot- Posts : 156
Join date : 2009-11-08
Age : 113
Location : Under your bed- Er, Michigan
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